Real-time mode is for interactive capturing.įor best quality output you can use the Lagarith or x264 codec with the suggested settings from the documentation. This mode isn't suited for anything interactive. The resulting video could play back at 30fps, but record at a different frame rate (anything from 0.1fps to 200fps) depending on the scene complexity, codec settings and machine specs. This is similar to creating a render of an animation in 3ds max or Maya. #MEDIA PLAYER CODEC PACK 4.2.0 OFFLINE#Offline mode will simply capture as fast as possible but it will never skip frames. You could also try experimenting with Time.timeScale variable in Unity. If you want to slow things down the best thing to do is to record at a high frame rate (60) and then adjust the timing in a video editor so it plays back at another rate. It will try to capture at this rate so that the playback will be smooth. The frame rate is the rate at which the video should play back. I shall upload the new version (2.44) soon. #MEDIA PLAYER CODEC PACK 4.2.0 UPDATE#(System.Object obj, BindingFlags invokeAttr, binder, System.Object parameters, culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)Ĭlick to expand.Hi, I haven't made the update to the asset store yet as I'm having trouble connecting to it. () (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/EditorGUI.cs:5053)ĪVProMovieCaptureEditorWindow.OnGUI () (at Assets/AVProMovieCapture/Editor/AVProMovieCaptureEditorWindow.cs:535) () (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/GUILayout.cs:265) () (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/GUILayoutUtility.cs:222) () (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections/Stack.cs:321) InvalidOperationException: Operation is not valid due to the current state of the object The codec I'm configuring is x264, I'm using the settings from your docs You solved the flip issue but now I'm getting this error after coming out of configure codec. And remember if you have any issues please email us with as much information as possible about the problem so we can have the best chance of fixing it. As it's a standalone built demo you won't be able to test the new Editor Window but it should still give you a good the capture capabilities. #MEDIA PLAYER CODEC PACK 4.2.0 HOW TO#We have also improved our documentation and it now includes a handy section on how to best configure video codecs for real-time capture.ĭon't forget to take a look at the plugin website where you can also download a demo to test the capture plugin. It also has a handy "Open Last Video" which opens an Explorer window on the last video file that was created. The nice thing about this window is that you don't have to add anything to your scene and you can capture videos whenever you want to. It allows you to set up all of your capture settings and remembers them between sessions. This window is really handy for making captures directly from Unity. The new Editor Window can be accessed from the "Window" menu in Unity and can be snapped into your Unity editor GUI so you can always have video capture on demand. Some people might not know about it since it was only added in version 2.3 so let me give a quick introduction. The new Editor Window has been improved quite a bit. Version 2.4 is now available on the Unity Asset Store. Happy Holidays! We're happy to announce a new version of the plugin with some nice features to help video capture productivity.
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